Balls
Advertisement
| Icon | ID | Name | Description | Traits | Evolution Recipe |
|---|---|---|---|---|---|
| 1 | Bleed | Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks) | BleedDoT | - | |
| 2 | Brood Mother | Has a 25% chance of birthing a baby ball each time it hits an enemy | Summon | - | |
| 3 | Burn | Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second | BurnDoT | - | |
| 4 | Cell | Splits into a clone on hit 2 times | Summon | - | |
| 5 | Charm | Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies | Charm | - | |
| 6 | Dark | Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again | None | - | |
| 7 | Earthquake | Deals 5-13 damage to nearby units in a 3x3 tile square | AoE | - | |
| 8 | Egg Sac | Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again | Summon | - | |
| 9 | Freeze | Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage | Freeze | - | |
| 10 | Ghost | Passes through enemies | Piercing | - | |
| 11 | Iron | Deals double damage but moves 40% slower | None | - | |
| 12 | Laser (Horizontal) | Deals 9-18 damage to all enemies in the same row | AoE | - | |
| 13 | Laser (Vertical) | Deals 9-18 damage to all enemies in the same column | AoE | - | |
| 14 | Light | Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack | None | - | |
| 15 | Lightning | Deals 1-20 damage to up to 3 nearby enemies | AoE | - | |
Advertisement | |||||
| 16 | Poison | Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second | PoisonDoT | - | |
| 17 | Vampire | Each hit has a 4.5% chance of healing 1 health | Lifesteal | - | |
| 18 | Wind | Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage | None | - | |
| 19 | Assassin | Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage | Piercing | + /+ | |
| 20 | Berserk | Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second | CharmAoEDoT | + /+ | |
| 21 | Black Hole | Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again | Instakill | + | |
| 22 | Blizzard | Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage | FreezeAoE | + /+ | |
| 23 | Bomb | Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again | ExplosionAoE | + | |
| 24 | Flash | Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds | BlindAoE | + | |
| 25 | Flicker | Deals 1-7 damage to every enemy on screen every 1.4 seconds | AoEDoT | + | |
| 26 | Freeze Ray | Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds | FreezeAoE | + /+ | |
| 27 | Frozen Flame | Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources | BurnFreezeDoTDebuff | + | |
| 28 | Glacier | Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units | FreezeAoEDoT | + | |
| 29 | Hemorrhage | Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health | BleedDoT | + | |
| 30 | Holy Laser | Deals 24-36 damage to all enemies in the same row and column | AoE | + | |
Advertisement | |||||
| 31 | Incubus | Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times | CharmCurse | + | |
| 32 | Inferno | Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second | BurnAoEDoT | + | |
| 33 | Laser Beam | Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds | BlindAoE | + /+ | |
| 34 | Leech | Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks) | BleedDoTSummon | + | |
| 35 | Lightning Rod | Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies | AoEDoT | + | |
| 36 | Lovestruck | Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack | CharmLifesteal | + /+ | |
| 37 | Maggot | Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls | Summon | + | |
| 38 | Magma | Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units | BurnAoEDoT | + | |
| 39 | Mosquito King | Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health | SummonLifesteal | + | |
| 40 | Mosquito Swarm | Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health | SummonLifestealExplosion | + | |
| 41 | Nosferatu | Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord | SummonLifesteal | + + | |
| 42 | Noxious | Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second | PoisonAoEDoTPiercing | + /+ | |
| 43 | Nuclear Bomb | Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown | ExplosionAoEDebuff | + | |
| 44 | Overgrowth | Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square | AoE | + | |
| 45 | Phantom | Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times | Curse | + | |
Advertisement | |||||
| 46 | Radiation Beam | Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack | AoEDebuff | + /+ | |
| 47 | Sacrifice | Inflicts 4 stacks of bleed (max 15 stacks) and applies curse on hit to enemies. Cursed enemies are dealt 50-100 after being hit 5 times | BleedCurseDoT | + | |
| 48 | Sandstorm | Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds | BlindAoEDoTPiercing | + | |
| 49 | Satan | While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage per stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second | BurnCharmAoEDoT | + | |
| 50 | Shotgun | Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything | Summon | + | |
| 51 | Soul Sucker | Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy | LifestealDebuffPiercing | + | |
| 52 | Spider Queen | Has a 25% chance of birthing an Egg Sac each time it hits an enemy | Summon | + | |
| 53 | Storm | Emits lightning to strike nearby enemies every second, dealing 1-40 damage | AoEDoT | + | |
| 54 | Succubus | Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy | CharmLifesteal | + | |
| 55 | Sun | Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second | BurnBlindAoEDoT | + | |
| 56 | Swamp | Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units | PoisonSlowAoEDoT | + | |
| 57 | Vampire Lord | Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed | BleedLifestealDoT | + /+ | |
| 58 | Virus | Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second | PoisonDoTPiercing | + /+ | |
| 59 | Voluptuous Egg Sac | Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again | SummonExplosion | + | |
| 60 | Wraith | Freezes any enemy it passes through for 0.8 seconds | FreezePiercing | + | |
Bleed
ID: 1
Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks)
Traits:
Brood Mother
ID: 2
Has a 25% chance of birthing a baby ball each time it hits an enemy
Traits:
Burn
ID: 3
Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second
Traits:
Cell
ID: 4
Splits into a clone on hit 2 times
Traits:
Charm
ID: 5
Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies
Traits:
Dark
ID: 6
Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again
Earthquake
ID: 7
Deals 5-13 damage to nearby units in a 3x3 tile square
Traits:
Egg Sac
ID: 8
Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again
Traits:
Freeze
ID: 9
Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage
Traits:
Ghost
ID: 10
Passes through enemies
Traits:
Iron
ID: 11
Deals double damage but moves 40% slower
Laser (Horizontal)
ID: 12
Deals 9-18 damage to all enemies in the same row
Traits:
Laser (Vertical)
ID: 13
Deals 9-18 damage to all enemies in the same column
Traits:
Light
ID: 14
Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack
Lightning
ID: 15
Deals 1-20 damage to up to 3 nearby enemies
Traits:
Poison
ID: 16
Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second
Traits:
Vampire
ID: 17
Each hit has a 4.5% chance of healing 1 health
Traits:
Wind
ID: 18
Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage
Assassin
ID: 19
Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage
Traits:
Evolution Recipe:
Berserk
ID: 20
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second
Traits:
Evolution Recipe:
Black Hole
ID: 21
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again
Traits:
Evolution Recipe:
Blizzard
ID: 22
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage
Traits:
Evolution Recipe:
Bomb
ID: 23
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again
Traits:
Evolution Recipe:
Flash
ID: 24
Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds
Traits:
Evolution Recipe:
Flicker
ID: 25
Deals 1-7 damage to every enemy on screen every 1.4 seconds
Traits:
Evolution Recipe:
Freeze Ray
ID: 26
Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds
Traits:
Evolution Recipe:
Frozen Flame
ID: 27
Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources
Traits:
Evolution Recipe:
Glacier
ID: 28
Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units
Traits:
Evolution Recipe:
Hemorrhage
ID: 29
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health
Traits:
Evolution Recipe:
Holy Laser
ID: 30
Deals 24-36 damage to all enemies in the same row and column
Traits:
Evolution Recipe:
Incubus
ID: 31
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times
Traits:
Evolution Recipe:
Inferno
ID: 32
Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second
Traits:
Evolution Recipe:
Laser Beam
ID: 33
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds
Traits:
Evolution Recipe:
Leech
ID: 34
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks)
Traits:
Evolution Recipe:
Lightning Rod
ID: 35
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies
Traits:
Evolution Recipe:
Lovestruck
ID: 36
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack
Traits:
Evolution Recipe:
Maggot
ID: 37
Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls
Traits:
Evolution Recipe:
Magma
ID: 38
Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units
Traits:
Evolution Recipe:
Mosquito King
ID: 39
Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health
Traits:
Evolution Recipe:
Mosquito Swarm
ID: 40
Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health
Traits:
Evolution Recipe:
Nosferatu
ID: 41
Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord
Traits:
Evolution Recipe:
Noxious
ID: 42
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second
Traits:
Evolution Recipe:
Nuclear Bomb
ID: 43
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown
Traits:
Evolution Recipe:
Overgrowth
ID: 44
Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square
Traits:
Evolution Recipe:
Phantom
ID: 45
Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times
Traits:
Evolution Recipe:
Radiation Beam
ID: 46
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack
Traits:
Evolution Recipe:
Sacrifice
ID: 47
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse on hit to enemies. Cursed enemies are dealt 50-100 after being hit 5 times
Traits:
Evolution Recipe:
Sandstorm
ID: 48
Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds
Traits:
Evolution Recipe:
Satan
ID: 49
While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage per stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second
Traits:
Evolution Recipe:
Shotgun
ID: 50
Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything
Traits:
Evolution Recipe:
Soul Sucker
ID: 51
Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy
Traits:
Evolution Recipe:
Spider Queen
ID: 52
Has a 25% chance of birthing an Egg Sac each time it hits an enemy
Traits:
Evolution Recipe:
Storm
ID: 53
Emits lightning to strike nearby enemies every second, dealing 1-40 damage
Traits:
Evolution Recipe:
Succubus
ID: 54
Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy
Traits:
Evolution Recipe:
Sun
ID: 55
Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second
Traits:
Evolution Recipe:
Swamp
ID: 56
Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units
Traits:
Evolution Recipe:
Vampire Lord
ID: 57
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed
Traits:
Evolution Recipe:
Virus
ID: 58
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second
Traits:
Evolution Recipe:
Voluptuous Egg Sac
ID: 59
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again
Traits:
Evolution Recipe:
Wraith
ID: 60
Freezes any enemy it passes through for 0.8 seconds
Traits:
Evolution Recipe:
Advertisement