Buildings
Construct buildings to unlock characters, enhance abilities, and improve your base.
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Showing 70 of 70 buildings
| Icon | Name | Description | Cost | Category |
|---|---|---|---|---|
| Farm | Assign a character to harvest 1 Wheat from each adjacent Wheat field every 6 minutes. | Gathering | ||
No image | Gatherer's Hut | Assign a character to automatically harvest in a preset direction every 10 minutes for 10 seconds. | Gathering | |
| Gold Mine | Assign a worker to mine Gold. When bounced on, they mine 1–2 Gold (up to 100 times per harvest). | Gathering | ||
| Lumberyard | Assign a character to harvest 1 Wood from each adjacent forest every 9 minutes. | Gathering | ||
| Stone Mine | Assign a character to harvest 1 Stone from each adjacent boulder every 10 minutes. | Gathering | ||
| Market | Unlocks the ability to exchange Gold for other resources. | Utility | ||
No image | Road Keeper | Increases movement speed during harvests by 10%. | Utility | |
| Spa | Spend Gold to harvest more than once immediately. | Utility | ||
| Watch Tower | Increases the harvest clock by 2 seconds. | Utility | ||
No image | Worker's Guild | Lets workers gather up to 24 hours' worth of resources while the game is closed (50% slower). | Utility | |
| Abbey | Increase XP gained by 5%. | Training | ||
| Alchemist | Increase Endurance scaling to D (related stats like HP improve faster). | Training | ||
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| Archery Range | Increase Dexterity scaling to D (stats like Reload Length improve faster). | Training | ||
| Barracks | All characters gain +1 bonus Strength (affects special ball damage). | Training | ||
| Clinic | All characters gain +1 bonus Endurance (affects max health). | Training | ||
| Consulate | All characters gain +1 bonus Leadership (affects baby ball count & damage). | Training | ||
| Diplomacy Hall | Increase Leadership scaling to D (related stats like Baby Ball Damage improve faster). | Training | ||
| Gunsmith | All characters gain +1 bonus Dexterity (affects fire rate, reload time, crit chance). | Training | ||
| Military Academy | Increase Strength scaling to D (Base Damage improves faster). | Training | ||
| Schoolhouse | All characters gain +1 bonus Intelligence (affects AOE and passive ability damage). | Training | ||
| Shoemaker | All characters gain +1 bonus Speed (affects move speed and ball speed). | Training | ||
| University | Increase Intelligence scaling to D (AOE Power improves faster). | Training | ||
| Wheelwright | Increase Speed scaling to D (Move Speed improves faster). | Training | ||
| Antique Shop | Begin each battle with the choice of a passive. | Battle | ||
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| Bag Maker | Add 1 ball slot. | Battle | ||
| Bank | Increase gold found in battles by 5%. | Battle | ||
| Candle Maker | Fusion reactors contain a minimum of 2 free upgrades. | Battle | ||
| Carpenter | Add 1 passive slot. | Battle | ||
| Casino | Reduce level up reroll cost by 20%. | Battle | ||
| Evolution Chamber | New balls all start at level 2. | Battle | ||
| Exorcist | Add the ability to banish upgrades when leveling up, up to 2 times. | Battle | ||
| Gambler's Den | Gain 2 free level up re-rolls per battle. | Battle | ||
| Gemsmith | Begin each battle with a choice of an extra ball. | Battle | ||
| Jeweler | Increase starter ball level to 2. | Battle | ||
| Magnet Factory | Increase pickup range by 0.5 tiles. | Battle | ||
| Matchmaker | Bring two characters into a run, combining their abilities. | Battle | ||
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| Meditation Tent | Increase the number of upgrade choices when leveling, up to 4. | Battle | ||
| Necromancer | Once per battle, on death revive with 25% health and kill all nearby enemies. | Battle | ||
| Relic Collector | New passives all start at level 2. | Battle | ||
| War Room | Send characters to complete levels on their own. | Battle | ||
| Wishing Well | Add a 4% chance to get an extra upgrade point when leveling up. | Battle | ||
No image | Capitolium | Gain +1 bonus Leadership. Can be upgraded infinitely. | Monument | |
No image | Grand Museum | Gain +1 bonus Intelligence. Can be upgraded infinitely. | Monument | |
| Hospital | Gain +1 bonus Endurance. Can be upgraded infinitely. | Monument | ||
No image | Marksman's Guild | Gain +1 bonus Dexterity. Can be upgraded infinitely. | Monument | |
| Wagon Factory | Gain +1 bonus Speed. Can be upgraded infinitely. | Monument | ||
| Warrior's Guild | Gain +1 bonus Strength. Can be upgraded infinitely. | Monument | ||
No image | Boneyard Trophy | Gain +0.05 Status Effect Power per character completed; each Fast tier adds +0.005 per character. | Trophy | |
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| Desert Trophy | Gain +0.1% Critical Hit Chance per character completed; each Fast tier adds +0.01% per character. | Trophy | ||
No image | Gory Trophy | Gain +0.05 Ball Speed per character completed; each Fast tier adds +0.005 per character. | Trophy | |
| Heavenly Trophy | Gain +0.05 Passive Power per character completed; each Fast tier adds +0.005 per character. | Trophy | ||
| Shroom Trophy | Gain +1 HP per character completed; each Fast tier adds +0.1 per character. | Trophy | ||
No image | Smoldering Trophy | Gain +1 Baby Ball Damage per character completed; each Fast tier adds +0.1 per character. | Trophy | |
| Snowy Trophy | Gain +0.05 AOE Power per character completed; each Fast tier adds +0.005 per character. | Trophy | ||
| Void Trophy | Gain +1 Base Damage per character completed; each Fast tier adds +0.1 per character. | Trophy | ||
| Campground | Unlocks The Radical | Housing | ||
| Cozy Home | Unlocks The Cohabitants | Housing | ||
| Single Family Home | Unlocks The Empty Nester | Housing | ||
| Sheriff's Office | Unlocks The Itchy Finger | Housing | ||
| Haunted House | Unlocks The Repentant | Housing | ||
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| Villa | Unlocks the Cogitator | Housing | ||
| Mausoleum | Unlocks The Shade | Housing | ||
| Iron Fortress | Unlocks The Shieldbearer | Housing | ||
| Captain's Quarters | Unlocks The Tactician | Housing | ||
| Rocky Hill | Unlocks The Makeshift Sisyphus | Housing | ||
| Monastery | Unlocks The Flagellant | Housing | ||
| Laboratory | Unlocks The Physicist | Housing | ||
| Veteran's Hut | Unlocks The Embedded | Housing | ||
| Mansion | Unlocks The Spendthrift | Housing | ||
No image | Theater | Unlocks The Juggler | Housing | |
Farm
GatheringAssign a character to harvest 1 Wheat from each adjacent Wheat field every 6 minutes.
Cost:
Gatherer's Hut
GatheringAssign a character to automatically harvest in a preset direction every 10 minutes for 10 seconds.
Cost:
Gold Mine
GatheringAssign a worker to mine Gold. When bounced on, they mine 1–2 Gold (up to 100 times per harvest).
Cost:
Lumberyard
GatheringAssign a character to harvest 1 Wood from each adjacent forest every 9 minutes.
Cost:
Stone Mine
GatheringAssign a character to harvest 1 Stone from each adjacent boulder every 10 minutes.
Cost:
Market
UtilityUnlocks the ability to exchange Gold for other resources.
Cost:
Road Keeper
UtilityIncreases movement speed during harvests by 10%.
Cost:
Spa
UtilitySpend Gold to harvest more than once immediately.
Cost:
Watch Tower
UtilityIncreases the harvest clock by 2 seconds.
Cost:
Worker's Guild
UtilityLets workers gather up to 24 hours' worth of resources while the game is closed (50% slower).
Cost:
Abbey
TrainingIncrease XP gained by 5%.
Cost:
Alchemist
TrainingIncrease Endurance scaling to D (related stats like HP improve faster).
Cost:
Archery Range
TrainingIncrease Dexterity scaling to D (stats like Reload Length improve faster).
Cost:
Barracks
TrainingAll characters gain +1 bonus Strength (affects special ball damage).
Cost:
Clinic
TrainingAll characters gain +1 bonus Endurance (affects max health).
Cost:
Consulate
TrainingAll characters gain +1 bonus Leadership (affects baby ball count & damage).
Cost:
Diplomacy Hall
TrainingIncrease Leadership scaling to D (related stats like Baby Ball Damage improve faster).
Cost:
Gunsmith
TrainingAll characters gain +1 bonus Dexterity (affects fire rate, reload time, crit chance).
Cost:
Military Academy
TrainingIncrease Strength scaling to D (Base Damage improves faster).
Cost:
Schoolhouse
TrainingAll characters gain +1 bonus Intelligence (affects AOE and passive ability damage).
Cost:
Shoemaker
TrainingAll characters gain +1 bonus Speed (affects move speed and ball speed).
Cost:
University
TrainingIncrease Intelligence scaling to D (AOE Power improves faster).
Cost:
Wheelwright
TrainingIncrease Speed scaling to D (Move Speed improves faster).
Cost:
Antique Shop
BattleBegin each battle with the choice of a passive.
Cost:
Bag Maker
BattleAdd 1 ball slot.
Cost:
Bank
BattleIncrease gold found in battles by 5%.
Cost:
Candle Maker
BattleFusion reactors contain a minimum of 2 free upgrades.
Cost:
Carpenter
BattleAdd 1 passive slot.
Cost:
Casino
BattleReduce level up reroll cost by 20%.
Cost:
Evolution Chamber
BattleNew balls all start at level 2.
Cost:
Exorcist
BattleAdd the ability to banish upgrades when leveling up, up to 2 times.
Cost:
Gambler's Den
BattleGain 2 free level up re-rolls per battle.
Cost:
Gemsmith
BattleBegin each battle with a choice of an extra ball.
Cost:
Jeweler
BattleIncrease starter ball level to 2.
Cost:
Magnet Factory
BattleIncrease pickup range by 0.5 tiles.
Cost:
Matchmaker
BattleBring two characters into a run, combining their abilities.
Cost:
Meditation Tent
BattleIncrease the number of upgrade choices when leveling, up to 4.
Cost:
Necromancer
BattleOnce per battle, on death revive with 25% health and kill all nearby enemies.
Cost:
Relic Collector
BattleNew passives all start at level 2.
Cost:
War Room
BattleSend characters to complete levels on their own.
Cost:
Wishing Well
BattleAdd a 4% chance to get an extra upgrade point when leveling up.
Cost:
Capitolium
MonumentGain +1 bonus Leadership. Can be upgraded infinitely.
Cost:
Grand Museum
MonumentGain +1 bonus Intelligence. Can be upgraded infinitely.
Cost:
Hospital
MonumentGain +1 bonus Endurance. Can be upgraded infinitely.
Cost:
Marksman's Guild
MonumentGain +1 bonus Dexterity. Can be upgraded infinitely.
Cost:
Wagon Factory
MonumentGain +1 bonus Speed. Can be upgraded infinitely.
Cost:
Warrior's Guild
MonumentGain +1 bonus Strength. Can be upgraded infinitely.
Cost:
Boneyard Trophy
TrophyGain +0.05 Status Effect Power per character completed; each Fast tier adds +0.005 per character.
Cost:
Desert Trophy
TrophyGain +0.1% Critical Hit Chance per character completed; each Fast tier adds +0.01% per character.
Cost:
Gory Trophy
TrophyGain +0.05 Ball Speed per character completed; each Fast tier adds +0.005 per character.
Cost:
Heavenly Trophy
TrophyGain +0.05 Passive Power per character completed; each Fast tier adds +0.005 per character.
Cost:
Shroom Trophy
TrophyGain +1 HP per character completed; each Fast tier adds +0.1 per character.
Cost:
Smoldering Trophy
TrophyGain +1 Baby Ball Damage per character completed; each Fast tier adds +0.1 per character.
Cost:
Snowy Trophy
TrophyGain +0.05 AOE Power per character completed; each Fast tier adds +0.005 per character.
Cost:
Void Trophy
TrophyGain +1 Base Damage per character completed; each Fast tier adds +0.1 per character.
Cost:
Campground
HousingUnlocks The Radical
Cost:
Cozy Home
HousingUnlocks The Cohabitants
Cost:
Single Family Home
HousingUnlocks The Empty Nester
Cost:
Sheriff's Office
HousingUnlocks The Itchy Finger
Cost:
Haunted House
HousingUnlocks The Repentant
Cost:
Villa
HousingUnlocks the Cogitator
Cost:
Mausoleum
HousingUnlocks The Shade
Cost:
Iron Fortress
HousingUnlocks The Shieldbearer
Cost:
Captain's Quarters
HousingUnlocks The Tactician
Cost:
Rocky Hill
HousingUnlocks The Makeshift Sisyphus
Cost:
Monastery
HousingUnlocks The Flagellant
Cost:
Laboratory
HousingUnlocks The Physicist
Cost:
Veteran's Hut
HousingUnlocks The Embedded
Cost:
Mansion
HousingUnlocks The Spendthrift
Cost:
Theater
HousingUnlocks The Juggler
Cost:
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