Buildings

Construct buildings to unlock characters, enhance abilities, and improve your base.

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Showing 70 of 70 buildings

Farm

Farm

Gathering

Assign a character to harvest 1 Wheat from each adjacent Wheat field every 6 minutes.

Cost:

Gold100
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Gatherer's Hut

Gathering

Assign a character to automatically harvest in a preset direction every 10 minutes for 10 seconds.

Cost:

Gold50
Wheat5
Wood2
Gold Mine

Gold Mine

Gathering

Assign a worker to mine Gold. When bounced on, they mine 1–2 Gold (up to 100 times per harvest).

Cost:

Wood10
Stone12
Lumberyard

Lumberyard

Gathering

Assign a character to harvest 1 Wood from each adjacent forest every 9 minutes.

Cost:

Gold75
Wheat5
Stone Mine

Stone Mine

Gathering

Assign a character to harvest 1 Stone from each adjacent boulder every 10 minutes.

Cost:

Gold100
Wood5
Market

Market

Utility

Unlocks the ability to exchange Gold for other resources.

Cost:

Gold500
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Road Keeper

Utility

Increases movement speed during harvests by 10%.

Cost:

Wheat20
Stone5
Spa

Spa

Utility

Spend Gold to harvest more than once immediately.

Cost:

Gold500
Wheat10
Wood2
Watch Tower

Watch Tower

Utility

Increases the harvest clock by 2 seconds.

Cost:

Wheat20
Wood10
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Worker's Guild

Utility

Lets workers gather up to 24 hours' worth of resources while the game is closed (50% slower).

Cost:

Gold000
Abbey

Abbey

Training

Increase XP gained by 5%.

Cost:

Gold300
Stone10
Alchemist

Alchemist

Training

Increase Endurance scaling to D (related stats like HP improve faster).

Cost:

Gold100
Wood15
Stone5
Archery Range

Archery Range

Training

Increase Dexterity scaling to D (stats like Reload Length improve faster).

Cost:

Wheat12
Wood12
Barracks

Barracks

Training

All characters gain +1 bonus Strength (affects special ball damage).

Cost:

Wheat2
Wood3
Clinic

Clinic

Training

All characters gain +1 bonus Endurance (affects max health).

Cost:

Wheat3
Wood2
Consulate

Consulate

Training

All characters gain +1 bonus Leadership (affects baby ball count & damage).

Cost:

Wheat10
Diplomacy Hall

Diplomacy Hall

Training

Increase Leadership scaling to D (related stats like Baby Ball Damage improve faster).

Cost:

Gold125
Wood10
Stone4
Gunsmith

Gunsmith

Training

All characters gain +1 bonus Dexterity (affects fire rate, reload time, crit chance).

Cost:

Wood2
Stone2
Military Academy

Military Academy

Training

Increase Strength scaling to D (Base Damage improves faster).

Cost:

Gold200
Wheat50
Schoolhouse

Schoolhouse

Training

All characters gain +1 bonus Intelligence (affects AOE and passive ability damage).

Cost:

Wheat5
Stone2
Shoemaker

Shoemaker

Training

All characters gain +1 bonus Speed (affects move speed and ball speed).

Cost:

Wood3
Stone1
University

University

Training

Increase Intelligence scaling to D (AOE Power improves faster).

Cost:

Gold200
Wood20
Stone5
Wheelwright

Wheelwright

Training

Increase Speed scaling to D (Move Speed improves faster).

Cost:

Gold150
Wheat20
Stone5
Antique Shop

Antique Shop

Battle

Begin each battle with the choice of a passive.

Cost:

Gold000
Wood40
Bag Maker

Bag Maker

Battle

Add 1 ball slot.

Cost:

Gold000
Wheat100
Stone30
Bank

Bank

Battle

Increase gold found in battles by 5%.

Cost:

Wood20
Stone20
Candle Maker

Candle Maker

Battle

Fusion reactors contain a minimum of 2 free upgrades.

Cost:

Gold500
Wheat200
Wood20
Carpenter

Carpenter

Battle

Add 1 passive slot.

Cost:

Gold000
Wood100
Casino

Casino

Battle

Reduce level up reroll cost by 20%.

Cost:

Gold400
Evolution Chamber

Evolution Chamber

Battle

New balls all start at level 2.

Cost:

Wheat000
Stone000
Exorcist

Exorcist

Battle

Add the ability to banish upgrades when leveling up, up to 2 times.

Cost:

Gold50
Stone20
Gambler's Den

Gambler's Den

Battle

Gain 2 free level up re-rolls per battle.

Cost:

Gold50
Wheat5
Gemsmith

Gemsmith

Battle

Begin each battle with a choice of an extra ball.

Cost:

Gold000
Stone20
Jeweler

Jeweler

Battle

Increase starter ball level to 2.

Cost:

Gold200
Stone10
Magnet Factory

Magnet Factory

Battle

Increase pickup range by 0.5 tiles.

Cost:

Wood10
Stone20
Matchmaker

Matchmaker

Battle

Bring two characters into a run, combining their abilities.

Cost:

Wheat200
Wood40
Meditation Tent

Meditation Tent

Battle

Increase the number of upgrade choices when leveling, up to 4.

Cost:

Gold000
Wheat100
Necromancer

Necromancer

Battle

Once per battle, on death revive with 25% health and kill all nearby enemies.

Cost:

Gold500
Wood10
Stone10
Relic Collector

Relic Collector

Battle

New passives all start at level 2.

Cost:

Stone500
War Room

War Room

Battle

Send characters to complete levels on their own.

Cost:

Wheat300
Stone50
Wishing Well

Wishing Well

Battle

Add a 4% chance to get an extra upgrade point when leveling up.

Cost:

Gold000
Stone60
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Capitolium

Monument

Gain +1 bonus Leadership. Can be upgraded infinitely.

Cost:

Wheat80
Wood20
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Grand Museum

Monument

Gain +1 bonus Intelligence. Can be upgraded infinitely.

Cost:

Gold500
Stone40
Hospital

Hospital

Monument

Gain +1 bonus Endurance. Can be upgraded infinitely.

Cost:

Wheat100
Wood40
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Marksman's Guild

Monument

Gain +1 bonus Dexterity. Can be upgraded infinitely.

Cost:

Wheat60
Stone20
Wagon Factory

Wagon Factory

Monument

Gain +1 bonus Speed. Can be upgraded infinitely.

Cost:

Wood50
Stone30
Warrior's Guild

Warrior's Guild

Monument

Gain +1 bonus Strength. Can be upgraded infinitely.

Cost:

Gold300
Stone60
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Boneyard Trophy

Trophy

Gain +0.05 Status Effect Power per character completed; each Fast tier adds +0.005 per character.

Cost:

Gold100
Stone4
Desert Trophy

Desert Trophy

Trophy

Gain +0.1% Critical Hit Chance per character completed; each Fast tier adds +0.01% per character.

Cost:

Gold300
Stone12
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Gory Trophy

Trophy

Gain +0.05 Ball Speed per character completed; each Fast tier adds +0.005 per character.

Cost:

Gold500
Stone20
Heavenly Trophy

Heavenly Trophy

Trophy

Gain +0.05 Passive Power per character completed; each Fast tier adds +0.005 per character.

Cost:

Gold800
Stone30
Shroom Trophy

Shroom Trophy

Trophy

Gain +1 HP per character completed; each Fast tier adds +0.1 per character.

Cost:

Gold400
Stone16
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Smoldering Trophy

Trophy

Gain +1 Baby Ball Damage per character completed; each Fast tier adds +0.1 per character.

Cost:

Gold600
Stone24
Snowy Trophy

Snowy Trophy

Trophy

Gain +0.05 AOE Power per character completed; each Fast tier adds +0.005 per character.

Cost:

Gold200
Stone8
Void Trophy

Void Trophy

Trophy

Gain +1 Base Damage per character completed; each Fast tier adds +0.1 per character.

Cost:

Gold800
Stone30
Campground

Campground

Housing

Unlocks The Radical

Cost:

Wheat120
Wood20
Cozy Home

Cozy Home

Housing

Unlocks The Cohabitants

Cost:

Wheat20
Wood5
Single Family Home

Single Family Home

Housing

Unlocks The Empty Nester

Cost:

Gold50
Wood30
Sheriff's Office

Sheriff's Office

Housing

Unlocks The Itchy Finger

Cost:

Wood5
Haunted House

Haunted House

Housing

Unlocks The Repentant

Cost:

Wood5
Villa

Villa

Housing

Unlocks the Cogitator

Cost:

Stone10
Mausoleum

Mausoleum

Housing

Unlocks The Shade

Cost:

Stone30
Iron Fortress

Iron Fortress

Housing

Unlocks The Shieldbearer

Cost:

Stone70
Captain's Quarters

Captain's Quarters

Housing

Unlocks The Tactician

Cost:

Wood50
Stone40
Rocky Hill

Rocky Hill

Housing

Unlocks The Makeshift Sisyphus

Cost:

Stone50
Monastery

Monastery

Housing

Unlocks The Flagellant

Cost:

Wheat80
Wood20
Stone15
Laboratory

Laboratory

Housing

Unlocks The Physicist

Cost:

Gold300
Wood50
Stone20
Veteran's Hut

Veteran's Hut

Housing

Unlocks The Embedded

Cost:

Stone5
Mansion

Mansion

Housing

Unlocks The Spendthrift

Cost:

Gold500
Wood30
Stone10
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Theater

Housing

Unlocks The Juggler

Cost:

Gold300
Wood30

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