Economy
Resources
Resource tiles grow base materials needed for buildings and upgrades:
Wheat,
Wood, and
Stone. Each grows at a set rate up to max capacity (based on variant and level). Resources regrow passively in real-time during runs and when the game is closed.
Harvest by running characters into tiles or placing them within gathering building zones. Characters bounce off resource tiles (except wheat) and harvest 1 unit by default. Upgrades allow harvesting while passing through and increase yield per harvest. Each resource starts with a 2x2 version (except
Stone), with later unlocks for more efficient 1x1 variants.
Generally,
Wheat is easiest to accumulate in high volumes,
Stone is hardest and lowest yield, and
Wood falls in between.
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Basic Resource Tiles (2x2)
Wheat Field
Initial 2x2
Wheat tile, available from start. Does NOT bounce characters. Starts at 1 capacity, upgrades to 7. Can be passively harvested by Farm or Single Family Home (once Empty Nester unlocks it). Regrowth rate increases with nearby Villa (Cogitator level 3+).
| Level | Icon | Description | Cost | Capacity |
|---|---|---|---|---|
| 1 | A field to harvest wheat | 30 | 1 | |
| 2 | Increase regrowth rate and capacity to 4 | 120 | 4 | |
| 3 | Increase regrowth rate and capacity to 7 | 180 | 7 |
Level 1
Capacity: 1
A field to harvest wheat
Cost: 30 Gold
Level 2
Capacity: 4
Increase regrowth rate and capacity to 4
Cost: 120 Gold
Level 3
Capacity: 7
Increase regrowth rate and capacity to 7
Cost: 180 Gold
Forest
Initial 2x2
Wood tile, available from start. Bounces characters by default (Woodpecker upgrade allows pass-through). Starts at 1 capacity, upgrades to 5. Passively harvested by Lumberyard or Cozy Home (Cohabitants unlock). Regrowth increases with nearby Campground (Radical level 3+).
| Level | Icon | Description | Cost | Capacity |
|---|---|---|---|---|
| 1 | A field to harvest wood | 50 | 1 | |
| 2 | Increase regrowth rate and capacity to 3 | 120 | 3 | |
| 3 | Increase regrowth rate and capacity to 5 | 180 | 5 |
Level 1
Capacity: 1
A field to harvest wood
Cost: 50 Gold, 2 Wheat
Level 2
Capacity: 3
Increase regrowth rate and capacity to 3
Cost: 120 Gold, 4 Wheat
Level 3
Capacity: 5
Increase regrowth rate and capacity to 5
Cost: 180 Gold, 6 Wheat
Boulder
Initial
Stone tile (1x1, not unlocked by default). Bounces characters (Stonepiercer allows pass-through). Starts at 1 capacity, upgrades to 5. Passively harvested by Stone Mine or Theater (Juggler unlock). Regrowth increases with nearby Rocky Hill (Makeshift Sisyphus level 3+).
| Level | Icon | Description | Cost | Capacity |
|---|---|---|---|---|
| 1 | A big boulder to harvest stone | 80 | 1 | |
| 2 | Increase regrowth rate and capacity to 3 | 160 | 3 | |
| 3 | Increase regrowth rate and capacity to 5 | 240 | 5 |
Level 1
Capacity: 1
A big boulder to harvest stone
Cost: 80 Gold, 2 Wood
Level 2
Capacity: 3
Increase regrowth rate and capacity to 3
Cost: 160 Gold, 4 Wood
Level 3
Capacity: 5
Increase regrowth rate and capacity to 5
Cost: 240 Gold, 6 Wood
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Advanced Resource Tiles (1x1)
Dense Wheat
Advanced 1x1
Wheat variant with superior regrowth, capacity, and space efficiency. Does NOT bounce characters. Starts at 4 capacity, upgrades to 14. Same passive harvesting and buffs as Wheat Field.
| Level | Icon | Description | Cost | Capacity |
|---|---|---|---|---|
| 1 | Dense wheat field with higher regrowth and capacity | 100 | 4 | |
| 2 | Increase regrowth rate and capacity to 9 | 200 | 9 | |
| 3 | Increase regrowth rate and capacity to 14 | 300 | 14 |
Level 1
Capacity: 4
Dense wheat field with higher regrowth and capacity
Cost: 100 Gold, 1 Wheat
Level 2
Capacity: 9
Increase regrowth rate and capacity to 9
Cost: 200 Gold, 2 Wheat
Level 3
Capacity: 14
Increase regrowth rate and capacity to 14
Cost: 300 Gold, 3 Wheat
Grand Tree
Advanced 1x1
Wood variant with superior regrowth, capacity, and space efficiency. Bounces characters (Woodpecker allows pass-through). Starts at 3 capacity, upgrades to 11. Same passive harvesting and buffs as Forest.
| Level | Icon | Description | Cost | Capacity |
|---|---|---|---|---|
| 1 | Huge tree with high regrowth and capacity | 150 | 3 | |
| 2 | Increase regrowth rate and capacity to 7 | 300 | 7 | |
| 3 | Increase regrowth rate and capacity to 11 | 450 | 11 |
Level 1
Capacity: 3
Huge tree with high regrowth and capacity
Cost: 150 Gold, 1 Wood
Level 2
Capacity: 7
Increase regrowth rate and capacity to 7
Cost: 300 Gold, 2 Wood
Level 3
Capacity: 11
Increase regrowth rate and capacity to 11
Cost: 450 Gold, 3 Wood
Granite Slab
Advanced 1x1
Stone variant with superior regrowth, capacity, and space efficiency. Bounces characters (Stonepiercer allows pass-through). Starts at 3 capacity, upgrades to 11. Same passive harvesting and buffs as Boulder.
| Level | Icon | Description | Cost | Capacity |
|---|---|---|---|---|
| 1 | Granite slab with high regrowth and capacity | 250 | 3 | |
| 2 | Increase regrowth rate and capacity to 7 | 400 | 7 | |
| 3 | Increase regrowth rate and capacity to 11 | 600 | 11 |
Level 1
Capacity: 3
Granite slab with high regrowth and capacity
Cost: 250 Gold, 1 Stone
Level 2
Capacity: 7
Increase regrowth rate and capacity to 7
Cost: 400 Gold, 2 Stone
Level 3
Capacity: 11
Increase regrowth rate and capacity to 11
Cost: 600 Gold, 3 Stone
Gathering Buildings
These buildings automatically gather resources without player input when a character is assigned and resources are within the effect zone. Characters assigned to most gathering buildings (except Gold Mine and Gatherer's Hut) remain available for harvest runs. Resource tiles only need to touch (not be fully inside) the effect zone for efficient farm layouts.
Farm
Automatically harvests
Wheat tiles within a 2-tile radius in all directions. One Farm can harvest from up to 12 base Wheat Fields with optimal placement.
| Level | Icon | Description | Cost | Rate |
|---|---|---|---|---|
| 1 | Harvest up to 1 wheat per field every 6 minutes | 100 | 1 / 6 min | |
| 2 | Harvest up to 2 wheat per field every 5 minutes | 200 | 2 / 5 min | |
| 3 | Harvest up to 3 wheat per field every 4 minutes | 300 | 3 / 4 min |
Level 1
Rate: 1 / 6 min
Harvest up to 1 wheat per field every 6 minutes
Cost: 100 Gold
Level 2
Rate: 2 / 5 min
Harvest up to 2 wheat per field every 5 minutes
Cost: 200 Gold, 5 Wheat
Level 3
Rate: 3 / 4 min
Harvest up to 3 wheat per field every 4 minutes
Cost: 300 Gold, 8 Wheat
Lumberyard
Automatically harvests
Wood tiles within a 2-tile radius in all directions.
| Level | Icon | Description | Cost | Rate |
|---|---|---|---|---|
| 1 | Harvest up to 1 wood per forest every 9 minutes | 75 | 1 / 9 min | |
| 2 | Harvest up to 2 wood per forest every 8 minutes | 150 | 2 / 8 min | |
| 3 | Harvest up to 3 wood per forest every 7 minutes | 225 | 3 / 7 min |
Level 1
Rate: 1 / 9 min
Harvest up to 1 wood per forest every 9 minutes
Cost: 75 Gold, 5 Wheat
Level 2
Rate: 2 / 8 min
Harvest up to 2 wood per forest every 8 minutes
Cost: 150 Gold, 10 Wheat
Level 3
Rate: 3 / 7 min
Harvest up to 3 wood per forest every 7 minutes
Cost: 225 Gold, 15 Wheat
Stone Mine
Automatically harvests
Stone tiles within a 2-tile radius in all directions.
| Level | Icon | Description | Cost | Rate |
|---|---|---|---|---|
| 1 | Harvest up to 1 stone per boulder every 10 minutes | 100 | 1 / 10 min | |
| 2 | Harvest up to 2 stone per boulder every 9 minutes | 200 | 2 / 9 min | |
| 3 | Harvest up to 3 stone per boulder every 8 minutes | 300 | 3 / 8 min |
Level 1
Rate: 1 / 10 min
Harvest up to 1 stone per boulder every 10 minutes
Cost: 100 Gold, 5 Wood
Level 2
Rate: 2 / 9 min
Harvest up to 2 stone per boulder every 9 minutes
Cost: 200 Gold, 10 Wood
Level 3
Rate: 3 / 8 min
Harvest up to 3 stone per boulder every 8 minutes
Cost: 300 Gold, 15 Wood
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Gold Mine
Mines
Gold when bounced on during harvest runs. Assigned character is NOT available for other harvest runs. Produces gold up to 100 times per harvest.
| Level | Icon | Description | Cost | Per Bounce |
|---|---|---|---|---|
| 1 | Mine 1-2 gold per bounce (up to 100 times per harvest) | 10 | 1-2 | |
| 2 | Increase gold mined per bounce to 1-3 | 10 | 1-3 | |
| 3 | Increase gold mined per bounce to 1-4 | 15 | 1-4 |
Level 1
Per Bounce: 1-2
Mine 1-2 gold per bounce (up to 100 times per harvest)
Cost: 10 Wood, 12 Stone
Level 2
Per Bounce: 1-3
Increase gold mined per bounce to 1-3
Cost: 10 Wood, 15 Stone
Level 3
Per Bounce: 1-4
Increase gold mined per bounce to 1-4
Cost: 15 Wood, 22 Stone
Gatherer's Hut
Automatically sends assigned character on harvest runs in a preset direction at regular intervals. Character is NOT available for manual harvest runs. Can gather all resource types during automated runs.
| Level | Description | Cost | Cooldown | Duration |
|---|---|---|---|---|
| 1 | Send character on auto-harvest every 10 minutes for 10 seconds | 50 | 10 min | 10 sec |
| 2 | Reduce cooldown to 9 minutes and increase duration to 15 seconds | 100 | 9 min | 15 sec |
| 3 | Reduce cooldown to 8 minutes and increase duration to 20 seconds | 150 | 8 min | 20 sec |
Level 1
Cooldown: 10 min
Duration: 10 sec
Send character on auto-harvest every 10 minutes for 10 seconds
Cost: 50 Gold, 5 Wheat, 2 Wood
Level 2
Cooldown: 9 min
Duration: 15 sec
Reduce cooldown to 9 minutes and increase duration to 15 seconds
Cost: 100 Gold, 10 Wheat, 5 Wood
Level 3
Cooldown: 8 min
Duration: 20 sec
Reduce cooldown to 8 minutes and increase duration to 20 seconds
Cost: 150 Gold, 15 Wheat, 8 Wood