Items

Passive items that enhance your character with various effects and abilities.

Special Combinations (3+ Items)

Diamond Hilted Dagger
Diamond Hilted Dagger
+
Emerald Hilted Dagger
Emerald Hilted Dagger
+
Ruby Hilted Dagger
Ruby Hilted Dagger
+
Sapphire Hilted Dagger
Sapphire Hilted Dagger
=
Deadeye's Cross
Deadeye's Cross

Advertisement

Traits:
Archer's Effigy

Archer's Effigy

Basic

Every 7-12 rows, spawn a stone archer with 160 health on your side. Stone archers are immune to ball damage and shoot arrows at enemies, dealing 10-20 each

Traits:

Summon
Artificial Heart

Artificial Heart

Basic

Friendly pieces gain 100% more health

Traits:

Heal
Baby Rattle

Baby Rattle

Basic

Gain 1.5x baby balls, but your aim becomes scattered

Traits:

Summon
Bandage Roll

Bandage Roll

Basic

Shoot 1-2 baby balls each time you're healed

Traits:

SummonHeal
Bottled Tornado

Bottled Tornado

Basic

When you catch a special ball, automatically shoot 1-3 new baby balls in random directions

Traits:

Summon
Breastplate

Breastplate

Basic

Decrease damage taken by 10%

Traits:

Defense
Crown of Thorns

Crown of Thorns

Basic

Destroy the 2 nearest enemies when you are hit from close range

Traits:

DefenseReflection
Cursed Elixir

Cursed Elixir

Basic

When a poisoned enemy dies, 10% chance for them to come back as a zombie with 240 health that moves up the board and fights enemies

Traits:

SummonPoison
Deadeye's Amulet

Deadeye's Amulet

Basic

Critical hits deal 10-15 bonus damage

Traits:

Crit
Diamond Hilted Dagger

Diamond Hilted Dagger

Basic

Increase crit chance to 20% when hitting enemies in the front

Traits:

Crit
Dynamite

Dynamite

Basic

Every 5-10 rows, spawn an enemy with dynamite attached to them. Destroying them will deal 200-500 damage to nearby enemies

Traits:

AoEExplosion
Emerald Hilted Dagger

Emerald Hilted Dagger

Basic

Increase crit chance to 20% when hitting enemies on their right side

Traits:

CritDamage
Ethereal Cloak

Ethereal Cloak

Basic

Balls go through enemies and deal 25% bonus damage until they hit the back of the field

Traits:

PiercingDamage
Everflowing Goblet

Everflowing Goblet

Basic

You can heal past max health at 20% efficiency

Traits:

Heal
Eye of the Beholder

Eye of the Beholder

Basic

10% chance to dodge incoming attacks

Traits:

Dodge
Fleet Feet

Fleet Feet

Basic

Increase movement speed by 10% and move at full speed while shooting

Traits:

Speed
Frozen Spike

Frozen Spike

Basic

When an enemy is frozen, they emit a chill to nearby enemies that deals 10-20 damage

Traits:

FreezeAoE
Gemspring

Gemspring

Basic

Every 7-11 rows, spawn a Gemspring. Dealing damage to them causes them to drop an increasing amount of XP gems

Traits:

Summon
Ghostly Corset

Ghostly Corset

Basic

Balls go through enemies and deal 20% bonus damage when hitting them from the side

Traits:

DefensePiercing
Ghostly Shield

Ghostly Shield

Basic

Balls go through allies and heal them for 2 health

Traits:

Defense
Golden Bull

Golden Bull

Basic

Every 7-11 rows, spawn a golden bull with 400 health on your side. Golden bulls accrue 10 gold per minute. They also move up the field, blocking and attacking enemies in the way

Traits:

Summon
Hand Fan

Hand Fan

Basic

Slow down enemies in the same column as you by 50%

Traits:

Slow
Hand Mirror

Hand Mirror

Basic

Projectiles have a 50% chance to reflect upon hitting you, dealing 20-40 damage if they hit an enemy

Traits:

Reflection
Healer's Effigy

Healer's Effigy

Basic

Every 7-12 rows, spawn a stone healer with 100 health on your side, which heals you 10 health per minute while it's on the field. Healers are immune to ball damage and move up the field, blocking and attacking enemies in the way

Traits:

SummonHeal
Hourglass

Hourglass

Basic

Balls deal 150% damage, but damage decays by 30% each time they bounce (minimum 50%)

Kiss of Death

Kiss of Death

Basic

Charmed enemies have a 10% chance of dying after recovering

Traits:

Damage
Lover's Quiver

Lover's Quiver

Basic

Projectiles have a 40% chance to heal you for 1 health instead of hurting you

Traits:

HealDefense
Magic Staff

Magic Staff

Basic

Increase area-of-effect damage (such as earthquake, laser, and lightning) by 20%

Traits:

AoEDamage
Magnet

Magnet

Basic

Increase range at which you pick up items and catch balls by 1.0 tiles

Midnight Oil

Midnight Oil

Basic

Balls that hit flaming enemies light on fire and deal 10-20 bonus fire damage on the next hit

Traits:

BurnDamage
Pressure Valve

Pressure Valve

Basic

Enemies explode on death, dealing 20-30 damage to adjacent enemies

Traits:

ExplosionAoE
Protective Charm

Protective Charm

Basic

Gain a shield that blocks the next damage you would receive. Recharges after 60 seconds

Traits:

Defense
Radiant Feather

Radiant Feather

Basic

Increases ball launch speed by 20%, but get knocked back a little each time you shoot a ball

Traits:

Speed
Reacher's Spear

Reacher's Spear

Basic

Increase crit chance to 20% when hitting enemies in the same column as you

Traits:

Crit
Rubber Headband

Rubber Headband

Basic

Balls start off at 70% speed but increase by 20% each bounce (max 200%)

Traits:

Speed
Ruby Hilted Dagger

Ruby Hilted Dagger

Basic

Increase crit chance to 15% when hitting enemies in the back

Traits:

Crit
Sapphire Hilted Dagger

Sapphire Hilted Dagger

Basic

Increase crit chance to 30% when hitting enemies on their left side

Traits:

CritDamage
Shortbow

Shortbow

Basic

Increase fire rate by 15%

Traits:

Speed
Silver Blindfold

Silver Blindfold

Basic

Increase crit chance to 20% when hitting blinded enemies

Silver Bullet

Silver Bullet

Basic

Balls deal 20% bonus damage until they hit a wall

Traits:

Damage
Slingshot

Slingshot

Basic

25% chance to launch a baby ball when you pick up a gem

Traits:

Summon
Spiked Collar

Spiked Collar

Basic

Deal 30-50 to enemies the first time you get into their melee attack range

Traits:

Damage
Stone Effigy

Stone Effigy

Basic

Every 7-12 rows, spawn a stone soldier with 200 health on your side. Stone soldiers are immune to ball damage and move up the field, blocking and attacking enemies in the way

Traits:

Summon
Traitor's Cowl

Traitor's Cowl

Basic

Stone allies can now be damaged by your balls, but you heal 2 health when a ball hits one

Turret

Turret

Basic

Floats around your character and shoots a baby ball at enemies every 2.0 seconds

Traits:

Summon
Upturned Hatchet

Upturned Hatchet

Basic

Balls deal 80% more damage after hitting the back of the field, otherwise damage is reduced by 20%

Traits:

Damage
Vampiric Sword

Vampiric Sword

Basic

Each kill heals you by 5, but each shot you take deals 2 damage to you

Traits:

Lifesteal
Voodoo Doll

Voodoo Doll

Basic

Curse has a 10% chance of killing enemies

Traits:

Curse
Wagon Wheel

Wagon Wheel

Basic

Each time a ball hits a wall, it deals 30% extra damage on the next hit

Traits:

Damage
War Horn

War Horn

Basic

All baby balls deal 20% more damage

Traits:

Damage
Wretched Onion

Wretched Onion

Basic

Deal 6-12 per second to enemies within 2 tiles

Traits:

AoEDoT
Cornucopia

Cornucopia

Evolved

Has the chance to create an additional baby ball each time one spawns

Traits:

SummonDamage

Formula:

Baby Rattle
Baby Rattle
+
War Horn
War Horn
Deadeye's Cross

Deadeye's Cross

Evolved

Creates a new weapon with greater accuracy and improved critical damage

Traits:

CritDamage

Formula:

Diamond Hilted Dagger
Diamond Hilted Dagger
+
Emerald Hilted Dagger
Emerald Hilted Dagger
+
Ruby Hilted Dagger
Ruby Hilted Dagger
+
Sapphire Hilted Dagger
Sapphire Hilted Dagger
Gracious Impaler

Gracious Impaler

Evolved

5% chance to insta-kill an enemy with each critical hit

Traits:

CritInstakill

Formula:

Deadeye's Amulet
Deadeye's Amulet
+
Reacher's Spear
Reacher's Spear
Odiferous Shell

Odiferous Shell

Evolved

Improved armor, debuff resistance, and defense

Traits:

DefenseAoEDoT

Formula:

Breastplate
Breastplate
+
Wretched Onion
Wretched Onion
Phantom Regalia

Phantom Regalia

Evolved

Balls phase through enemies, dealing 50% more damage

Traits:

PiercingDamage

Formula:

Ethereal Cloak
Ethereal Cloak
+
Ghostly Corset
Ghostly Corset
Soul Reaver

Soul Reaver

Evolved

Each kill grants 1 HP and you can overheal by 30%

Traits:

LifestealHeal

Formula:

Everflowing Goblet
Everflowing Goblet
+
Vampiric Sword
Vampiric Sword
Tormentor's Mask

Tormentor's Mask

Evolved

Reflects damage back onto enemies

Traits:

ReflectionDamage

Formula:

Crown of Thorns
Crown of Thorns
+
Spiked Collar
Spiked Collar
Wings of the Anointed

Wings of the Anointed

Evolved

Movement and ball speed buffed by 20% and 40% respectively. Also grants immunity to environmental hazards

Traits:

Speed

Formula:

Fleet Feet
Fleet Feet
+
Radiant Feather
Radiant Feather

Advertisement