Items
Passive items that enhance your character with various effects and abilities.
Special Combinations (3+ Items)
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| Icon | Name | Description | Traits | Type |
|---|---|---|---|---|
| Archer's Effigy | Every 7-12 rows, spawn a stone archer with 160 health on your side. Stone archers are immune to ball damage and shoot arrows at enemies, dealing 10-20 each | Summon | Basic | |
| Artificial Heart | Friendly pieces gain 100% more health | Heal | Basic | |
| Baby Rattle | Gain 1.5x baby balls, but your aim becomes scattered | Summon | Basic | |
| Bandage Roll | Shoot 1-2 baby balls each time you're healed | SummonHeal | Basic | |
| Bottled Tornado | When you catch a special ball, automatically shoot 1-3 new baby balls in random directions | Summon | Basic | |
| Breastplate | Decrease damage taken by 10% | Defense | Basic | |
| Crown of Thorns | Destroy the 2 nearest enemies when you are hit from close range | DefenseReflection | Basic | |
| Cursed Elixir | When a poisoned enemy dies, 10% chance for them to come back as a zombie with 240 health that moves up the board and fights enemies | SummonPoison | Basic | |
| Deadeye's Amulet | Critical hits deal 10-15 bonus damage | Crit | Basic | |
| Diamond Hilted Dagger | Increase crit chance to 20% when hitting enemies in the front | Crit | Basic | |
| Dynamite | Every 5-10 rows, spawn an enemy with dynamite attached to them. Destroying them will deal 200-500 damage to nearby enemies | AoEExplosion | Basic | |
| Emerald Hilted Dagger | Increase crit chance to 20% when hitting enemies on their right side | CritDamage | Basic | |
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| Ethereal Cloak | Balls go through enemies and deal 25% bonus damage until they hit the back of the field | PiercingDamage | Basic | |
| Everflowing Goblet | You can heal past max health at 20% efficiency | Heal | Basic | |
| Eye of the Beholder | 10% chance to dodge incoming attacks | Dodge | Basic | |
| Fleet Feet | Increase movement speed by 10% and move at full speed while shooting | Speed | Basic | |
| Frozen Spike | When an enemy is frozen, they emit a chill to nearby enemies that deals 10-20 damage | FreezeAoE | Basic | |
| Gemspring | Every 7-11 rows, spawn a Gemspring. Dealing damage to them causes them to drop an increasing amount of XP gems | Summon | Basic | |
| Ghostly Corset | Balls go through enemies and deal 20% bonus damage when hitting them from the side | DefensePiercing | Basic | |
| Ghostly Shield | Balls go through allies and heal them for 2 health | Defense | Basic | |
| Golden Bull | Every 7-11 rows, spawn a golden bull with 400 health on your side. Golden bulls accrue 10 gold per minute. They also move up the field, blocking and attacking enemies in the way | Summon | Basic | |
| Hand Fan | Slow down enemies in the same column as you by 50% | Slow | Basic | |
| Hand Mirror | Projectiles have a 50% chance to reflect upon hitting you, dealing 20-40 damage if they hit an enemy | Reflection | Basic | |
| Healer's Effigy | Every 7-12 rows, spawn a stone healer with 100 health on your side, which heals you 10 health per minute while it's on the field. Healers are immune to ball damage and move up the field, blocking and attacking enemies in the way | SummonHeal | Basic | |
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| Hourglass | Balls deal 150% damage, but damage decays by 30% each time they bounce (minimum 50%) | None | Basic | |
| Kiss of Death | Charmed enemies have a 10% chance of dying after recovering | Damage | Basic | |
| Lover's Quiver | Projectiles have a 40% chance to heal you for 1 health instead of hurting you | HealDefense | Basic | |
| Magic Staff | Increase area-of-effect damage (such as earthquake, laser, and lightning) by 20% | AoEDamage | Basic | |
| Magnet | Increase range at which you pick up items and catch balls by 1.0 tiles | None | Basic | |
| Midnight Oil | Balls that hit flaming enemies light on fire and deal 10-20 bonus fire damage on the next hit | BurnDamage | Basic | |
| Pressure Valve | Enemies explode on death, dealing 20-30 damage to adjacent enemies | ExplosionAoE | Basic | |
| Protective Charm | Gain a shield that blocks the next damage you would receive. Recharges after 60 seconds | Defense | Basic | |
| Radiant Feather | Increases ball launch speed by 20%, but get knocked back a little each time you shoot a ball | Speed | Basic | |
| Reacher's Spear | Increase crit chance to 20% when hitting enemies in the same column as you | Crit | Basic | |
| Rubber Headband | Balls start off at 70% speed but increase by 20% each bounce (max 200%) | Speed | Basic | |
| Ruby Hilted Dagger | Increase crit chance to 15% when hitting enemies in the back | Crit | Basic | |
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| Sapphire Hilted Dagger | Increase crit chance to 30% when hitting enemies on their left side | CritDamage | Basic | |
| Shortbow | Increase fire rate by 15% | Speed | Basic | |
| Silver Blindfold | Increase crit chance to 20% when hitting blinded enemies | None | Basic | |
| Silver Bullet | Balls deal 20% bonus damage until they hit a wall | Damage | Basic | |
| Slingshot | 25% chance to launch a baby ball when you pick up a gem | Summon | Basic | |
| Spiked Collar | Deal 30-50 to enemies the first time you get into their melee attack range | Damage | Basic | |
| Stone Effigy | Every 7-12 rows, spawn a stone soldier with 200 health on your side. Stone soldiers are immune to ball damage and move up the field, blocking and attacking enemies in the way | Summon | Basic | |
| Traitor's Cowl | Stone allies can now be damaged by your balls, but you heal 2 health when a ball hits one | None | Basic | |
| Turret | Floats around your character and shoots a baby ball at enemies every 2.0 seconds | Summon | Basic | |
| Upturned Hatchet | Balls deal 80% more damage after hitting the back of the field, otherwise damage is reduced by 20% | Damage | Basic | |
| Vampiric Sword | Each kill heals you by 5, but each shot you take deals 2 damage to you | Lifesteal | Basic | |
| Voodoo Doll | Curse has a 10% chance of killing enemies | Curse | Basic | |
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| Wagon Wheel | Each time a ball hits a wall, it deals 30% extra damage on the next hit | Damage | Basic | |
| War Horn | All baby balls deal 20% more damage | Damage | Basic | |
| Wretched Onion | Deal 6-12 per second to enemies within 2 tiles | AoEDoT | Basic | |
| Cornucopia | Has the chance to create an additional baby ball each time one spawns | SummonDamage | Evolved + | |
| Deadeye's Cross | Creates a new weapon with greater accuracy and improved critical damage | CritDamage | Evolved + + + | |
| Gracious Impaler | 5% chance to insta-kill an enemy with each critical hit | CritInstakill | Evolved + | |
| Odiferous Shell | Improved armor, debuff resistance, and defense | DefenseAoEDoT | Evolved + | |
| Phantom Regalia | Balls phase through enemies, dealing 50% more damage | PiercingDamage | Evolved + | |
| Soul Reaver | Each kill grants 1 HP and you can overheal by 30% | LifestealHeal | Evolved + | |
| Tormentor's Mask | Reflects damage back onto enemies | ReflectionDamage | Evolved + | |
| Wings of the Anointed | Movement and ball speed buffed by 20% and 40% respectively. Also grants immunity to environmental hazards | Speed | Evolved + | |
Archer's Effigy
BasicEvery 7-12 rows, spawn a stone archer with 160 health on your side. Stone archers are immune to ball damage and shoot arrows at enemies, dealing 10-20 each
Traits:
Artificial Heart
BasicFriendly pieces gain 100% more health
Traits:
Baby Rattle
BasicGain 1.5x baby balls, but your aim becomes scattered
Traits:
Bandage Roll
BasicShoot 1-2 baby balls each time you're healed
Traits:
Bottled Tornado
BasicWhen you catch a special ball, automatically shoot 1-3 new baby balls in random directions
Traits:
Breastplate
BasicDecrease damage taken by 10%
Traits:
Crown of Thorns
BasicDestroy the 2 nearest enemies when you are hit from close range
Traits:
Cursed Elixir
BasicWhen a poisoned enemy dies, 10% chance for them to come back as a zombie with 240 health that moves up the board and fights enemies
Traits:
Deadeye's Amulet
BasicCritical hits deal 10-15 bonus damage
Traits:
Diamond Hilted Dagger
BasicIncrease crit chance to 20% when hitting enemies in the front
Traits:
Dynamite
BasicEvery 5-10 rows, spawn an enemy with dynamite attached to them. Destroying them will deal 200-500 damage to nearby enemies
Traits:
Emerald Hilted Dagger
BasicIncrease crit chance to 20% when hitting enemies on their right side
Traits:
Ethereal Cloak
BasicBalls go through enemies and deal 25% bonus damage until they hit the back of the field
Traits:
Everflowing Goblet
BasicYou can heal past max health at 20% efficiency
Traits:
Eye of the Beholder
Basic10% chance to dodge incoming attacks
Traits:
Fleet Feet
BasicIncrease movement speed by 10% and move at full speed while shooting
Traits:
Frozen Spike
BasicWhen an enemy is frozen, they emit a chill to nearby enemies that deals 10-20 damage
Traits:
Gemspring
BasicEvery 7-11 rows, spawn a Gemspring. Dealing damage to them causes them to drop an increasing amount of XP gems
Traits:
Ghostly Corset
BasicBalls go through enemies and deal 20% bonus damage when hitting them from the side
Traits:
Ghostly Shield
BasicBalls go through allies and heal them for 2 health
Traits:
Golden Bull
BasicEvery 7-11 rows, spawn a golden bull with 400 health on your side. Golden bulls accrue 10 gold per minute. They also move up the field, blocking and attacking enemies in the way
Traits:
Hand Fan
BasicSlow down enemies in the same column as you by 50%
Traits:
Hand Mirror
BasicProjectiles have a 50% chance to reflect upon hitting you, dealing 20-40 damage if they hit an enemy
Traits:
Healer's Effigy
BasicEvery 7-12 rows, spawn a stone healer with 100 health on your side, which heals you 10 health per minute while it's on the field. Healers are immune to ball damage and move up the field, blocking and attacking enemies in the way
Traits:
Hourglass
BasicBalls deal 150% damage, but damage decays by 30% each time they bounce (minimum 50%)
Kiss of Death
BasicCharmed enemies have a 10% chance of dying after recovering
Traits:
Lover's Quiver
BasicProjectiles have a 40% chance to heal you for 1 health instead of hurting you
Traits:
Magic Staff
BasicIncrease area-of-effect damage (such as earthquake, laser, and lightning) by 20%
Traits:
Magnet
BasicIncrease range at which you pick up items and catch balls by 1.0 tiles
Midnight Oil
BasicBalls that hit flaming enemies light on fire and deal 10-20 bonus fire damage on the next hit
Traits:
Pressure Valve
BasicEnemies explode on death, dealing 20-30 damage to adjacent enemies
Traits:
Protective Charm
BasicGain a shield that blocks the next damage you would receive. Recharges after 60 seconds
Traits:
Radiant Feather
BasicIncreases ball launch speed by 20%, but get knocked back a little each time you shoot a ball
Traits:
Reacher's Spear
BasicIncrease crit chance to 20% when hitting enemies in the same column as you
Traits:
Rubber Headband
BasicBalls start off at 70% speed but increase by 20% each bounce (max 200%)
Traits:
Ruby Hilted Dagger
BasicIncrease crit chance to 15% when hitting enemies in the back
Traits:
Sapphire Hilted Dagger
BasicIncrease crit chance to 30% when hitting enemies on their left side
Traits:
Shortbow
BasicIncrease fire rate by 15%
Traits:
Silver Blindfold
BasicIncrease crit chance to 20% when hitting blinded enemies
Silver Bullet
BasicBalls deal 20% bonus damage until they hit a wall
Traits:
Slingshot
Basic25% chance to launch a baby ball when you pick up a gem
Traits:
Spiked Collar
BasicDeal 30-50 to enemies the first time you get into their melee attack range
Traits:
Stone Effigy
BasicEvery 7-12 rows, spawn a stone soldier with 200 health on your side. Stone soldiers are immune to ball damage and move up the field, blocking and attacking enemies in the way
Traits:
Traitor's Cowl
BasicStone allies can now be damaged by your balls, but you heal 2 health when a ball hits one
Turret
BasicFloats around your character and shoots a baby ball at enemies every 2.0 seconds
Traits:
Upturned Hatchet
BasicBalls deal 80% more damage after hitting the back of the field, otherwise damage is reduced by 20%
Traits:
Vampiric Sword
BasicEach kill heals you by 5, but each shot you take deals 2 damage to you
Traits:
Voodoo Doll
BasicCurse has a 10% chance of killing enemies
Traits:
Wagon Wheel
BasicEach time a ball hits a wall, it deals 30% extra damage on the next hit
Traits:
War Horn
BasicAll baby balls deal 20% more damage
Traits:
Wretched Onion
BasicDeal 6-12 per second to enemies within 2 tiles
Traits:
Cornucopia
EvolvedHas the chance to create an additional baby ball each time one spawns
Traits:
Formula:
Deadeye's Cross
EvolvedCreates a new weapon with greater accuracy and improved critical damage
Traits:
Formula:
Gracious Impaler
Evolved5% chance to insta-kill an enemy with each critical hit
Traits:
Formula:
Odiferous Shell
EvolvedImproved armor, debuff resistance, and defense
Traits:
Formula:
Phantom Regalia
EvolvedBalls phase through enemies, dealing 50% more damage
Traits:
Formula:
Soul Reaver
EvolvedEach kill grants 1 HP and you can overheal by 30%
Traits:
Formula:
Tormentor's Mask
EvolvedReflects damage back onto enemies
Traits:
Formula:
Wings of the Anointed
EvolvedMovement and ball speed buffed by 20% and 40% respectively. Also grants immunity to environmental hazards
Traits:
Formula:
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