Tier Lists
Rankings based on power, versatility, and effectiveness. Tier lists help identify the strongest characters and evolutions in the current meta.
Filter by Tier:
Best options dominating the meta
Excellent choices for most situations
Solid picks for specific scenarios
Underperforming, situational use
Avoid, significantly underperforms
Showing 16 of 16 characters
S Tier (4)

The Itchy Finger
Sets targets ablaze with searing flames
✓ Strengths:
- •Shoots twice as fast
- •Moves at full speed while shooting
✗ Weaknesses:
- •Scattered aim
- •Auto-fire only

The Embedded
Deadly toxin that corrupts and weakens targets
✓ Strengths:
- •Balls pierce enemies until they hit a wall (back wall included)
✗ Weaknesses:

The Juggler
Strikes with the raw power of thunderbolts
✓ Strengths:
- •Balls are launched into the air, rather than straight ahead
- •Balls only start bouncing after they land in the targeted area
✗ Weaknesses:

The Makeshift Sisyphus
Shakes the ground causing devastating tremors
✓ Strengths:
- •Balls deal only area-of-effect damage, no direct damage
✗ Weaknesses:
- •No baby balls
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A Tier (8)

The Repentant
Encases enemies in solid ice, stopping them cold
✓ Strengths:
- •Balls gain 5% damage with each bounce
- •Balls return to you after they hit the back wall, damaging enemies they pass through on the way back
✗ Weaknesses:

The Cohabitants
Spawns smaller creatures to swarm and overwhelm foes
✓ Strengths:
- •Every ball is fired with a duplicate in the mirrored direction
✗ Weaknesses:
- •All balls deal half damage

The Physicist
Pure radiant energy that vanquishes darkness
✓ Strengths:
- •Balls are pulled by gravity toward the back wall (balls fired at an angle will curve toward straight)
✗ Weaknesses:

The Spendthrift
Bloodthirsty creature of the night
✓ Strengths:
- •All balls are fired simultaneously in an arc
✗ Weaknesses:

The Flagellant
Contains dormant life ready to hatch into powerful allies
✓ Strengths:
- •Balls bounce off the bottom of the screen, meaning they must be caught to be re-fired
✗ Weaknesses:

The Empty Nester
Ethereal entity that passes through physical barriers
✓ Strengths:
- •Multiple of each equipped special ball are fired
✗ Weaknesses:
- •No baby balls

The Shieldbearer
Unbreakable metallic sphere with immense weight
✓ Strengths:
- •Bounces balls off of a shield instead of catching them from the front
- •A ball's damage doubles every time it bounces off the shield consecutively
- •Infinite pickup range
✗ Weaknesses:
- •Nerfed ball speed

The Tactician
Unbreakable metallic sphere with immense weight
✓ Strengths:
- •Battles become turn-based
- •Infinite pickup range
✗ Weaknesses:
B Tier (2)

The Warrior
Inflicts continuous damage over time through bleeding wounds
✓ Strengths:
✗ Weaknesses:

The Shade
Harnesses the power of darkness and shadow energy
✓ Strengths:
- •Balls are fired from the back wall
- •Balls start with a base critical hit chance of 10%
✗ Weaknesses:
C Tier (1)

The Cogitator
Slices through foes with a vertical laser strike
✓ Strengths:
✗ Weaknesses:
- •Upgrades are chosen automatically
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D Tier (1)

The Radical
Invisible force that pushes and controls movement
✓ Strengths:
✗ Weaknesses:
- •Plays the game automatically
- •Upgrades are chosen automatically

The Warrior
Inflicts continuous damage over time through bleeding wounds
✓ Strengths:
✗ Weaknesses:

The Itchy Finger
Sets targets ablaze with searing flames
✓ Strengths:
- • Shoots twice as fast
- • Moves at full speed while shooting
✗ Weaknesses:
- • Scattered aim
- • Auto-fire only

The Embedded
Deadly toxin that corrupts and weakens targets
✓ Strengths:
- • Balls pierce enemies until they hit a wall (back wall included)
✗ Weaknesses:

The Repentant
Encases enemies in solid ice, stopping them cold
✓ Strengths:
- • Balls gain 5% damage with each bounce
- • Balls return to you after they hit the back wall, damaging enemies they pass through on the way back
✗ Weaknesses:

The Cohabitants
Spawns smaller creatures to swarm and overwhelm foes
✓ Strengths:
- • Every ball is fired with a duplicate in the mirrored direction
✗ Weaknesses:
- • All balls deal half damage

The Physicist
Pure radiant energy that vanquishes darkness
✓ Strengths:
- • Balls are pulled by gravity toward the back wall (balls fired at an angle will curve toward straight)
✗ Weaknesses:

The Spendthrift
Bloodthirsty creature of the night
✓ Strengths:
- • All balls are fired simultaneously in an arc
✗ Weaknesses:

The Flagellant
Contains dormant life ready to hatch into powerful allies
✓ Strengths:
- • Balls bounce off the bottom of the screen, meaning they must be caught to be re-fired
✗ Weaknesses:
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The Shade
Harnesses the power of darkness and shadow energy
✓ Strengths:
- • Balls are fired from the back wall
- • Balls start with a base critical hit chance of 10%
✗ Weaknesses:

The Radical
Invisible force that pushes and controls movement
✓ Strengths:
✗ Weaknesses:
- • Plays the game automatically
- • Upgrades are chosen automatically

The Empty Nester
Ethereal entity that passes through physical barriers
✓ Strengths:
- • Multiple of each equipped special ball are fired
✗ Weaknesses:
- • No baby balls

The Shieldbearer
Unbreakable metallic sphere with immense weight
✓ Strengths:
- • Bounces balls off of a shield instead of catching them from the front
- • A ball's damage doubles every time it bounces off the shield consecutively
- • Infinite pickup range
✗ Weaknesses:
- • Nerfed ball speed

The Cogitator
Slices through foes with a vertical laser strike
✓ Strengths:
✗ Weaknesses:
- • Upgrades are chosen automatically

The Tactician
Unbreakable metallic sphere with immense weight
✓ Strengths:
- • Battles become turn-based
- • Infinite pickup range
✗ Weaknesses:

The Juggler
Strikes with the raw power of thunderbolts
✓ Strengths:
- • Balls are launched into the air, rather than straight ahead
- • Balls only start bouncing after they land in the targeted area
✗ Weaknesses:

The Makeshift Sisyphus
Shakes the ground causing devastating tremors
✓ Strengths:
- • Balls deal only area-of-effect damage, no direct damage
✗ Weaknesses:
- • No baby balls
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