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Bleed
Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks)
Traits
BleedDoT
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Can Evolve Into (5)
This ball can be used as an ingredient to create:
Berserk
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second
Hemorrhage
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health
Leech
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks)
Sacrifice
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse on hit to enemies. Cursed enemies are dealt 50-100 after being hit 5 times
Vampire Lord
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed
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